The law of flashing sprites
If any object in a video game (other than the player) begins to flash, it is going to explode. The more rapid the flashes, the sooner it will blow up. If the player begins to flash, in contrast, this means he’s invincible.
This is not to be confused with the similar phenomenon of "sparkling," which denotes that a pickup is especially desirable or a mob is especially rare.
Oh yeah. I’m glad that most exploding objects have strobe lights attached. That’s saved my life bar on more than one occasion.
In addition, if a candle, rock, or skull sparkles upon closer inspection, you should go up to it and press A. At least, that’s how it works in FFIII (DS).
And hey, since you’re doing these, I might as well plug a site I’ve been finding interesting and amusing, called Television Tropes & Idioms, which, like the IMDB, has grown beyond its name without changing said name. It covers not only TV, but film, reading material, aaand… video games.
And now, I’m off to finally watch that M.C. Chris bit load and load and load and load and load, and then watch the actual bit. Isn’t dial-up fun.
Comment by Nyperold | 9 March 2008