New game+
Okay, time for some minor disclosure. Part of the reason I’ve been quiet lately is because I’ve been spending a pretty significant chunk of my free time working on a new game. Unlike the last one, this game isn’t intended to be some brooding, artsy "learning project;" first and foremost it’s a game, with a proper win condition and more than one minute of play time and everything.
In particular, it’s a puzzle game in the same vein as Rush, or Eets, or things of that nature; there is a board you need to configure, and then you press the "start" button and find out if you got it right. If you didn’t, you stop the system and then muck around with what you’ve done and try again. I’m being intentionally vague; as I get more stuff complete I’ll reveal more details.
As it stands, I have a playable build that starts and stops properly, and a few different moving parts that behave as they should. I believe there’s only one more significant programming challenge I need to solve, after which I’m in the clear, and can begin the arduous asset creation process. Keep an eye on the blog and follow me on the Tweeter for more updates. I hope to be ready to show off a screenshot this Saturday!
Quick question: if I were to post playable "milestone" builds so you can see what I’m up to, would people be interested in that?